Hard XR Programming Quiz for Professionals

Assess your expertise in VR/AR development with eight rigorous multiple‑choice items that probe deep technical knowledge and recent platform updates.

XRInteractionSDKOptimizationPerformanceHandTrackingSpatialMappingShaderUnrealUnity
Difficulty:HARD

Quiz Details

Questions8
CategoryVirtual Reality & Augmented Reality
DifficultyHARD
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Quiz Questions

Answer all questions below and test your knowledge.

  1. 1

    Which Unity XR Plug‑in Management release first added native OpenXR support?

    Question 1
  2. 2

    What is the highest texture dimension the Quest 2 GPU can reliably sample without falling back to lower‑resolution mipmaps?

    Question 2
  3. 3

    Which Vulkan extension must be enabled to allow multi‑view rendering on Android XR devices?

    Question 3
  4. 4

    When using MRTK2’s default camera, what field‑of‑view does HoloLens 2 report in degrees?

    Question 4
  5. 5

    In Unreal Engine, which rendering technique reduces overdraw by sorting opaque objects before translucent ones in a single pass?

    Question 5
  6. 6

    What latency budget (in milliseconds) is recommended for hand‑tracking input to feel instantaneous on modern AR headsets?

    Question 6
  7. 7

    Which shader model must be targeted to compile compute shaders for Apple Vision Pro’s Metal backend?

    Question 7
  8. 8

    Which open‑source library supplies cross‑platform SLAM for inside‑out tracking in AR development?

    Question 8

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