Advanced Immersive Tech Development Quiz
A challenging assessment of core concepts, pipelines, and performance tricks for virtual and augmented reality creators.
Quiz Questions
Answer all questions below and test your knowledge.
- 1
What maximum end-to-end motion-to-photon latency is widely accepted to avoid noticeable motion sickness in high-fidelity VR?
- 2
In Unity's XR Plugin Management system, which package must be enabled to use the OpenXR runtime on Android devices?
- 3
Which ARKit feature provides persistent spatial anchors that survive app restarts on iOS?
- 4
When targeting mobile VR, which shader stage should be avoided to reduce draw call overhead?
- 5
Which input profile defined by the OpenXR Hand Tracking extension reports joint poses for 21 points per hand?
- 6
For a 1080p 60 fps stereoscopic AR video stream compressed with H.265, what approximate upstream bandwidth is required per eye?
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