Advanced Immersive Tech Development Quiz

A challenging assessment of core concepts, pipelines, and performance tricks for virtual and augmented reality creators.

performance tuningspatial computingreal-time renderingvr developmentinteraction designunity xrar programmingcross platformsensor integrationunreal engine
Difficulty:HARD

Quiz Details

Questions6
CategoryVirtual Reality & Augmented Reality
DifficultyHARD
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Quiz Questions

Answer all questions below and test your knowledge.

  1. 1

    What maximum end-to-end motion-to-photon latency is widely accepted to avoid noticeable motion sickness in high-fidelity VR?

    Question 1
  2. 2

    In Unity's XR Plugin Management system, which package must be enabled to use the OpenXR runtime on Android devices?

    Question 2
  3. 3

    Which ARKit feature provides persistent spatial anchors that survive app restarts on iOS?

    Question 3
  4. 4

    When targeting mobile VR, which shader stage should be avoided to reduce draw call overhead?

    Question 4
  5. 5

    Which input profile defined by the OpenXR Hand Tracking extension reports joint poses for 21 points per hand?

    Question 5
  6. 6

    For a 1080p 60 fps stereoscopic AR video stream compressed with H.265, what approximate upstream bandwidth is required per eye?

    Question 6

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